AdeptiCon 2022 Grand Clash - 6th place

Hedkrakka's Madmob Hedkrakka's Madmob
Destruction Destruction

Card sets (11)
Hedkrakka's Madmob Rivals Deck

When a player gains or is given the Primacy token, they take the Primacy token and place it with their fighter cards. If another player has the Primacy token when a player gains it, they take the token from that player.

A player gains the Primacy token after an activation:

- in which a friendly fighter's Attack action targeted a fighter with no wound counters and took that fighter out of action.

- in which a friendly fighter's Attack action took an enemy leader out of action.

- if their warband holds four or more objectives.

If a player has the Primacy token at the end of the round, they gain one spent glory point and then discard the Primacy token.


Direchasm core setKhagra's Ravagers expansionThe Starblood Stalkers expansionThe Crimson Court expansionHedkrakka's Madmob expansionKainan's Reapers expansionElathain's Soulraid expansionEssential Cards PackSilent Menace Universal DeckHarrowdeep core setIllusory Might Universal Deck


Play formats

Cards: 6 | 20 non-Rivals card/s | Primacy

Valid:
Relic Open

Not valid:
Championship Nemesis Rivals

Objectives (12)

Total glory - 17
6 | 5 | 1
4 | 6

# Name Name Faction Type Description Glory Restricted Set FAQ Tags TDC Popularity
DC162 Bring It On Hedkrakka's Madmob Objective Surge, Dual: Score this immediately after an activation if:
An enemy fighter made an Attack action in that activation that targeted a friendly fighter as part of a Charge action
And: that friendly fighter is not out of action.
1 - Hedkrakka's Madmob expansion - -  
DC163 Dead Sneaky Hedkrakka's Madmob Objective Surge: Score this immediately after resolving your warband's second or subsequent reaction in the same phase.
1 - Hedkrakka's Madmob expansion - -  
DC164 Ere We Go! Hedkrakka's Madmob Objective Surge, Hybrid: Score this immediately after an activation if:
Each surviving friendly fighter is in enemy territory
Or: Each surviving friendly fighter has one or more Charge tokens.
1 - Hedkrakka's Madmob expansion - -  
DC166 Great Hunters Hedkrakka's Madmob Objective Hybrid: Score this in the third end phase if:
Each surviving friendly fighter is in enemy territory and you have the Primacy token
Or: There is no more than one surviving enemy fighter.
3 - Hedkrakka's Madmob expansion - -  
DC170 Smash 'Em Hedkrakka's Madmob Objective Hybrid: Score this in an end phase if:
Two or more enemy fighters are out of action and you have the Primacy token
Or: Three or more enemy fighters are out of action.
2 - Hedkrakka's Madmob expansion - -  
DC178 Primal Brutality Hedkrakka's Madmob Ploy Pick one: Gain the Primacy token, or discard the Primacy token. If you discard the Primacy token, choose one friendly fighter with no Charge tokens. The chosen fighter makes one Range 1 or Range 2 Attack action. Then give the chosen fighter one Charge token.
- - Hedkrakka's Madmob expansion ? -  
DC179 Primal Kunnin' Hedkrakka's Madmob Ploy Choose one friendly fighter. Then, if you have the Primacy token, you can give the Primacy token to an opponent. Push the chosen fighter 1 hex, or up to 3 hexes if you gave the Primacy token to an opponent.
- - Hedkrakka's Madmob expansion - -  
DC182 Warpaint Ward Hedkrakka's Madmob Ploy Reaction: Use this during an Attack action that targets a friendly fighter, before the deal damage step. Roll one magic dice: on a roll of Critical successCritical success, the combat sequence ends; on a roll of FocusFocus, instead reduce the damage dealt by 1, to a minimum of 1.
- - Hedkrakka's Madmob expansion - -  
DC186 Lucky Bone Hedkrakka's Madmob Upgrade Reaction: After this fighter's attack roll, defence roll or casting roll, discard this card. If you do, you can re-roll any number of dice in that roll.
- - Hedkrakka's Madmob expansion - -  
DC188 Power of the Beast Hedkrakka's Madmob Upgrade +1 Wounds
+2 Wounds instead while you have the Primacy token.
- - Hedkrakka's Madmob expansion - -  
DC189 Spirit of Gorkamorka Hedkrakka's Madmob Upgrade You can re-roll one dice in this fighter's attack rolls for Range 1 and Range 2 Attack actions.
- - Hedkrakka's Madmob expansion - -  
DC190 Spirit of the Beast Hedkrakka's Madmob Upgrade If you have the Primacy token when you give this upgrade to a fighter, that fighter is Inspired.
When you gain the Primacy token, this fighter is Inspired.
This fighter is on Guard while you have the Primacy token.
- - Hedkrakka's Madmob expansion - -  
DC262 Awesome Predator Universal Objective Hybrid: Score this in an end phase if:
You have the Primacy token
Or: One or more surviving friendly fighters have one or more Attack actions with a Damage characteristic of 4+.
1 - Direchasm core set - -  
DC271 Dominant Display Universal Objective Dual: Score this in an end phase if:
Each surviving friendly fighter is in enemy territory
And: You have the Primacy token.
2 - The Crimson Court expansion - -  
DC306 Primal Display Universal Objective Surge, Dual: Score this immediately after a friendly fighter's Attack action if:
That Attack action took the target out of action
And: You have Primacy token.
1 - Hedkrakka's Madmob expansion - -  
DC326 Surge of Aggression Universal Objective Surge, Hybrid: Score this immediately after:
You gain the Primacy token
Or: A friendly fighter's successful Attack action with a Damage characteristic of 4+.
1 - Direchasm core set - -  
DC334 Unassailable Universal Objective Hybrid: Score this in an end phase if:
Your leader is the only surviving leader
Or: You have the Primacy token.
1 - Khagra's Ravagers expansion - -  
DC335 Unassailable Primacy Universal Objective Dual: Score this in an end phase if:
You had the Primacy token in the previous end phase
And: You have the Primacy token.
2 - Elathain's Soulraid expansion - -  
DC390 More Muscle Universal Ploy The player who has the most surviving friendly fighters adjacent to enemy fighters gains the Primacy token.
- - Elathain's Soulraid expansion - -  
DC392 Outrun Death Universal Ploy Choose one fighter. That fighter is a Quarry. If that fighter is a Quarry, that fighter has +2 Move. This effect persists until the end of the round or until that fighter is taken out of action.
- - The Starblood Stalkers expansion - -  
DC468 Primal Lunge Universal Upgrade Reaction: After an activation, discard the Primacy token. If you do, this fighter makes one Move action or Attack action. Then discard this card.
- - Kainan's Reapers expansion - -  
DC469 Proud Runner Universal Upgrade +1 Move
Each time this fighter finishes a Move action 5 or more hexes from where the Move action began, gain the Primacy token. At the end of the action phase, if this fighter has no Move or Charge tokens, discard the Primacy token.
- - The Starblood Stalkers expansion ? -  
DC484 Silent Ring Universal Upgrade Silent Relic
This fighter is a Quarry. If this fighter is a Quarry, this fighter has the following reaction.
Reaction: After this fighter's activation, if you have three or fewer power cards in your hand, draw one power card.
+1 Dice to this fighter's Range 1 Attack actions if this fighter has two or more Silent Relics.
- - Silent Menace Universal Deck - -  
E2 Branching Fate Universal Objective Surge: Score this immediately after an Attack action if you roll three or more dice during the attack or defence roll and they all show a different symbol.
1 - Essential Cards Pack - NewestDuplicate 9/44 (20.45%)  
E21 Centre of Attention Universal Ploy Choose one fighter and push each other fighter that is within 2 hexes of the chosen fighter up to 1 hex so that they are closer to the chosen fighter in an order you choose.
- - Essential Cards Pack - NewestDuplicate 19/44 (43.18%)  
E24 Countercharge Universal Ploy Reaction: Play this after an enemy fighter's Move action that is part of a Charge action. Choose one friendly fighter and push the chosen fighter up to 3 hexes. The chosen fighter must end this push adjacent to the enemy fighter.
- - Essential Cards Pack ? NewestDuplicate  
E27 Duel of Wits Universal Ploy Reaction: Play this after an opponent plays a ploy. Draw two power cards.
Restricted
- - Essential Cards Pack - NewestDuplicate 11/44 (25%)  
E48 Gloryseeker Universal Upgrade +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more.
- - Essential Cards Pack - NewestDuplicate 35/44 (79.55%)  
E51 Great Strength Universal Upgrade +1 Damage to this fighter's Range 1 and Range 2 Attack actions.
- - Essential Cards Pack - NewestDuplicate 37/44 (84.09%)  
H231 Brave Companion Universal Ploy Reaction: Play this during an Attack action, after the declare Attack action step, if a friendly fighter is the target. Push another friendly fighter up to 2 hexes so that they are supporting the target. If that other friendly fighter is a companion, and the target is named on their fighter card, instead push the companion by the shortest route so that the companion is supporting the target.
- - Harrowdeep core set - -  
H246 Live for the Fight Universal Ploy The first Attack action made in the next activation step has +1 Dice.
If that Attack action is made by a brawler, each Attack action made by that fighter in that activation step has +1 Dice instead.
- - Harrowdeep core set - - 5/44 (11.36%)  
H292 Phantom Fists Universal Upgrade Attack action, Illusion
Do not spend any glory points when you play this card. At the end of the action phase, or when this fighter is chosen by a gambit or is dealt damage, break this card.

Hex 1 HammerSmash 3 Damage 2
Stagger

- - Illusory Might Universal Deck - -